I am seriously hoping that this is going to affect more than just machs Mikokoel | Head FC League of Unaligned Master Pilots Would be niceto see this happen for a change Try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players How about for once instead of increasing cost to benefit veteran industrialist Screws over the young industiralist again This means all the industrialists get to build pirate bs early and stockpile Increase material cost and lower bpc means less availability for pirate bs Taking bets on the effective price being doubled. Really glad to see this discussion make it to the public, especially given the impacts it might have on other areas of balance, such as the Strategic Cruiser rebalance. However we do believe that these changes will be a solid set of next steps in helping to address this situation. We don't expect any of these changes to be silver bullets, especially since there will be stockpiles of BPCs and ships to work through. More details of these changes will come later. In July we plan to begin making changes to the material composition of the pirate battleships to increase their build costs somewhat. In June we are starting to address the supply of pirate battleship BPCs, with moderate changes to the chance of escalations spawning from the most popular high-end anomalies and larger changes to the drop rates of the BPCs themselves from quite a few NPCs. Our changes relating to pirate battleship prices will come in a few stages, with the first arriving next week in our June release and another set of changes coming in July. However after giving this situation some thought internally and engaging in plenty of community discussion through venues such as Fanfest and the CSM, we agree that price should be the target of the first set of changes. Obviously the price isn't the only balance concern about a ship group as prominent and diverse as pirate battleships, and other factors such as the strength of Upwell structure energy neutralization weapons contribute to the dominance of the Machariel in particular. These price decreases have negatively impacted ship balance as pirate battleships become more competitive for their cost compared to many other ship classes. Prices for pirate battleships have been dropping over the past three years, with the changes caused largely by buffs to BPC drop rates and to anomaly escalations in late 2014.
One of the major EVE balance concerns raised by the community over the past several months has been the low price of pirate battleships and their impact on the rest of EVE. I'm here today to talk a bit about pirate battleships, the costs of obtaining them and what were here at CCP are planning to do about it. Thread Statistics | Show CCP posts - 2 post(s) ยป Click here to find additional results for this topic using Google Sticky: Pirate Battleship Cost Intervention Upcoming Feature and Change Feedback Center If you remove your killmail scopes from zkillboard and bitch one day that zkill doesn't have all your kills, then you're just being a dumbass.EVE Search - Sticky: Pirate Battleship Cost Intervention Once scopes have been removed, it can take up to 24 hours for zkillboard to give up on the scope and for all caches to clear signifying that a character/corporation is API verified. Or, you can use the website provided by CCP for removing API scopes by going here: If you're already logged into zkillboard, go here and remove any scopes that you don't want zkillboard to have.
#Zkillboard redhand how to#
So, there are apparently some very wrong instructions going around about how to remove your API scopes from zkillboard.